Soldiers often say that the sword doesn't make the man, arguing that skill at arms is more important than strength of steel. Artificers roll their eyes at that statement -- or at least, they would if they weren't too busy carving magic runes into an indestructible sword. Or setting enchanted rubies into a suit of armor that renders the wearer immune to fire. Or placing gears into a steam-powered bull large enough to level a fortress. Those who doubt the power of craftsmanship have clearly never experienced the beauty of creation. Truly, a single act of creation can change the world. How will you leave your mark? Will you build something that the world has never before seen? Will you forge a sword capable of slaying dragons? Will you construct thick city walls to protect those you love? Fire up the forges, young artisan, and prove to the gods you, too, have mastered the art of creation!
 Examples of Artifice characters include:  A legendary blacksmith carves ancient runes into weapons, imbuing them with powerful magic. After losing his arm to a dragon, a warrior builds a clockwork arm for himself and sets out to even the score A mad scientist experiments with bizarre gadgets and gizmos, pushing the limits of science and morality. Artifice Armor Plating  (Artifice | Combat) Effects
 Defenses  you gain from armor and shields each grant 1 additional box Descriptions
 
steam-powered absorption plates glowing symbols thick chainmail dragon-scale armor plating  Arsenal  (Artifice | Combat) Effects
 
Draw a symbol next to 3 of your inventory slots. Items you place in these slots vanish from reality (but still occupy these slots). No one else can access these items. Whenever you want, you can call any of these items to your person, or make them vanish again   Descriptions
 
a sword appearing in your hand summoning your hammer from the heavens morphin' time  Deflect  (Artifice | Combat) Effects
 
At any point, you can break one of your weapons, shields, or armor worth at least 1 treasure to completely avoid a Bad Tale related to being attacked   Descriptions
 
sparks flying when blades clash your ablative armor taking the hit with your shield  Dismantle  (Artifice | Combat) Effects
 
You can destroy a personal item, such as a weapon or suit of armor   Descriptions
 
striking a structural weak point breaking it in half matching its vibration frequencies  Enchant  (Artifice | Combat) Effects
 You can give a touch ed item 1 item trait (max 3) as a temporary trait for several hours  Descriptions
 
etching runes on its surface treating it with magic oils altering its molecular structure  War Machine  (Artifice | Combat) Effects
 
You can spend materials to create a war machine with half your XP. It's inert without a pilot. The pilot uses the machine's attributes instead of their own   Descriptions
 
steam-powered gears shining metal smoke billowing from a furnace blinking lights a console  Examples
 Machines  
power armor steam-powered catapult submarine elemental cannon clockwork steed spider tank Materials  scrap metal saw blades shields and armor plating rubber tubes copper wires gears gizmos Warhead  (Artifice | Combat) Effects
 You can spend materials to create a warhead. Once activated, it gathers power for about 1 minute and then explodes, causing massive damage out to a far  distance. Only one attempt can be made to disarm it  Descriptions
 
bundle of explosives glowing spell-bomb antimatter emitter napalm tank portable black hole  Examples
 Gathers Power  
ominous humming that grows louder burning fuse running hourglass deep rumbling Materials  oil high explosives firing pins wire metal casing unstable chemicals magic runes gunpowder Forge  (Artifice | Exploration) Effects
 You can spend materials to create a magic item, or improve an existing item. Collaborate  on the item's properties. Stronger materials create more powerful items  Descriptions
 
hammering metal at a forge performing the naming ritual imbuing an item with magic  Examples
 Materials  
iron steel mithril metal from a meteorite glowing crystals dragon scales blood oak demon hide Grappling Hook  (Artifice | Exploration) Effects
 You can pull yourself to a far  object, or pull it to you (whichever is more logical). If you or your target is falling, you can use this instantly  Descriptions
 
launching a grappling hook throwing a tether using a web-shooter firing a magnet gun  Identify  (Artifice | Exploration) Effects
 When you examine a magic item, the GM must tell you all of its properties. Then, collaborate  on 1 additional property that you discover of unlock  Descriptions
 
reading an item's aura recalling its history noticing tiny details that tell a deeper story  Examples
 Questions  
how is this blade connected to demons? what happens when this shield touches sunlight? Ingenuity  (Artifice | Exploration) Effects
 Your ability to fix, build, and deconstruct exceeds normal limits. Collaborate  on what you're capable of doing  Descriptions
 
tinkering with gears your expert craftsmanship intuitively understanding how it works  Mobile Fortress  (Artifice | Exploration) Effects
 You can spend materials to make a structure mobile. Collaborate  on how it moves  Descriptions
 
steering the ship activating a gravity reverser fueling the steam engine triggering magic runes  Examples
 Mobility  
floats on water hovers a few inches off the ground flies rolls teleports to a visible spot at dawn Pocket Plane  (Artifice | Exploration) Effects
 You have an extradimensional space, which is a miniature universe. Collaborate  on its properties. On your turn, you can open or close  a portal to it  Descriptions
 
opening a door in the air a floating island in space a featureless room an empty white nothing  Examples
 Properties  
size temperature if there's fresh air appearance dangers flaws how large the portal is Prosthesis  (Artifice | Exploration) Effects
 You can create a prosthesis and attach it to someone. Prostheses compensate for physical disabilities and can remove permanent conditions  such as amputations  Descriptions
 
attaching it through gruesome surgery building it in a workshop collaborating with the recipient  Examples
 Prostheses  
steam-powered arm goggle eyepatch golem leg metal skin plates clockwork heart Tool for the Job  (Artifice | Exploration) Effects
 
You can instantly create an item, which persists as long as it's in your presence. You have 1 rune to spend as if it's treasure to buy item traits for these conjured items. You can sacrifice 1 treasure to give this trait +1 rune. Conjured items refund their runes when their expire   Descriptions
 
conjuring a tool out of nothing creating a sword out of sunlight making a shield out of ice  Examples
 Items  
sword shield suit of armor candle rope chalk water skin hammer nails crowbar pouch hand drill X-Ray Vision  (Artifice | Exploration) Effects
 You can see through materials. Collaborate  on what material you can't see through  Descriptions
 
donning x-ray goggles emitting x-ray pulses peering through a magic gem your eyes changing color  Examples
 Can't See Through  
metal wood magic stone organic matter smooth surfaces things that are green A Thing of Beauty  (Artifice | Interaction) Effects
 
You can make someone obsessed with a visible item worth at least 1 treasure. They gain an overwhelming desire to possess it, or they focus on it while ignoring their surroundings   Descriptions
 
swinging a hypnotic pocket watch showing a glittering gemstone showing how the gears work  BEHOLD!  (Artifice | Interaction) Effects
 You can make everyone believe that an item does something specific, even if it doesn't. They cease to believe if they close ly inspect the item  Descriptions
 
using words too big for anyone to understand grandiose threats cackling madly  Buyer's Market  (Artifice | Interaction) Effects
 
In addition to what the GM decides is available at every market, shop, or fence you encounter, you can decide 1 additional thing that's in stock   Descriptions
 
having a keen eye knowing the best markets tracking down merchants sending order requests  Communicator  (Artifice | Interaction) Effects
 
You can spend materials to create a communicator. Creatures with one of your communicators can communicated with each other   Descriptions
 
handheld device resonating sonic crystals bottled air elementals gizmos linked by ethereal threads  Crazy Enough to Work  (Artifice | Interaction) Effects
 When you explain a plan that is even theoretically possible, it becomes perfectly feasible. The GM can't cite logic, physics, or difficulty as reasons to decrease your rolls to enact the plan. Also, you're bolstered  to enact your plan  Descriptions
 
cackling madly created absurdly complicated blueprints using technobabble showing your math  Don't Push that Button!  (Artifice | Interaction) Effects
 
If you warn somebody not to do something harmless and they do it anyway, tell a free Good Tale about how they made a terrible mistake   Descriptions
 
using big words to confuse them implying terrible consequences acting like you know a secret  It's Dangerous to Go Alone, Take This  (Artifice | Interaction) Effects
 When you give someone a new or improved item, they're bolstered  to use that item  Descriptions
 
use small words to explain how it works giving the right tool at the right moment enchanting it  Spark  (Artifice | Interaction) Effects
 You can give an item sentience. Collaborate  on its personality, and if it can move and communicate. It gains XP equal to half your total XP. Its disposition toward you significantly improves  Descriptions
 
inscribing a mind rune enchanting it giving it a true name igniting it with the life spark