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Dragon artwork

There is no creature more legendary, more powerful, more feared, more awe-inspiring than the dragon. These engines of destruction carve paths of terror through the land, annihilating whole armies and burning the countryside. Mortals who dare oppose dragons are reduced to cinders, while those with the wisdom to offer dragons tribute can bask in their draconic patron's glory. Spread your wings and set the sky aflame, mighty dragon! Prove to the world that your power is unmatched!

Examples of Dragon characters include:

Dragon

A Dragon Never Forgets

(Dragon | Combat)

Effects
  • After someone wrongs you and gets away with it, write their name on your character sheet. Cross off a name to tell a free Good Tale to get revenge
  • Descriptions
  • brooding in your lair
  • plotting vicious revenge
  • monologuing
  • hatred burning in your eyes
  • Carnage

    (Dragon | Combat)

    Effects
  • Physical conditions you inflict are much worse than usually. Collaborate on what that means
  • Descriptions
  • tearing off an arm
  • burning their skin
  • breaking a bone
  • plucking out an eye
  • ripping skin to shreds
  • Dragon's Breath

    (Dragon | Combat)

    Effects
  • Collaborate on how you charge this trait. Spend the charge to attack all combatants, excluding you
  • Descriptions
  • breathing fire
  • causing an avalanche
  • roaring so loud their ears bleed
  • blasting air with your wings
  • Like Crushing Insects

    (Dragon | Combat)

    Effects
  • Instead of rolling to overcome a risk on your turn, you can gain a free Good Tale to defeat 10 or fewer minions in whatever horrific fashion you please
  • Descriptions
  • crushing them underfoot
  • ripping out their guts
  • reducing them to ash
  • flinging them away
  • Scales Like Tenfold Shields

    (Dragon | Combat)

    Effects
  • Gain the defense "Scales Like Tenfold Shields ☐". Mark it when you suffer a Bad Tale from a weapon. When you do, that weapon shatters, breaks, or is otherwise rendered temporarily unusable
  • Descriptions
  • a sword shattering on your hide
  • knocking away a hammer
  • igniting a bow in dragonfire
  • Stoke the Furnace

    (Dragon | Combat)

    Effects
  • You can gather power. When you tell a Good Tale, you can release all of your gathered power to make your Tale more powerful. Collaborate on what that means
  • Descriptions
  • fire burning in your throat
  • glowing eyes
  • the ground shakes
  • electricity sparks around you
  • Examples
    Power
  • an explosion is bigger
  • break down a wall instead of a door
  • shoot a spell much farther than normal
  • Gem-Encrusted Hide

    (Dragon | Exploration)

    Effects
  • You can destroy a magic item to make it permanently part of you, as if you are now the magic item. When you're slain, the items (or at least the parts necessary to reforge them) can be recovered from your corpse
  • Descriptions
  • magic coursing through your veins
  • feeding on raw energy
  • storing treasure inside of your body
  • Lair

    (Dragon | Exploration)

    Effects
  • When you sleep in a place that you control, you can designate it as your lair. Gain the defense "Lair ☐☐". Mark it when you suffer a Bad Tale while in your lair. Alternatively, mark a box to increase a roll related to your lair
  • Descriptions
  • shaping the world in your dreams
  • imposing your will on the terrain
  • attracting wildlife like you
  • Examples
    Lairs
  • volcano filled with magma pools
  • sub-zero glacier
  • humid jungle
  • fetid swamp
  • maze-like tunnels
  • My Precious

    (Dragon | Exploration)

    Effects
  • You know the exact location of items worth at least 1 treasure that you've touched before. Also, the GM must answer honestly whenever you ask how much something is worth
  • Descriptions
  • feeling the pull of gold in your blood
  • your gold-colored eyes
  • covetously hoarding treasures
  • Smokescreen

    (Dragon | Exploration)

    Effects
  • You can fill all far spaces with thick, obscuring smoke or fog
  • Descriptions
  • stoking the flames
  • breathing smoke and ash
  • boiling water into steam with your fire breath
  • Pride

    (Dragon | Interaction)

    Effects
  • Gain the defense "Pride ☐". Mark it when you suffer a Bad Tale related to damaged reputation or social status. Then, gain a free Good Tale to improve your reputation or social status
  • Descriptions
  • looking down at your inferiors
  • your regal bearing
  • building a fearsome reputation
  • Serve or DIE!

    (Dragon | Interaction)

    Effects
  • Whenever you torture or kill one of your minions, your other minions who watched you change the end of their contract to "in exchange for not being tortured or killed"
  • Descriptions
  • devouring a weak link
  • crushing them like an ant
  • finding their lack of loyalty disturbing
  • Terrifying Glory

    (Dragon | Interaction)

    Effects
  • You can make everyone stop what they're doing and give you their undivided attention, even if for just a few moments
  • Descriptions
  • bellowing a command
  • doing something terrifying
  • showcasing your incredible grandeur
  • Tribute

    (Dragon | Interaction)

    Effects
  • After you showcase your incredible power, name a person or organization who knows what you did. They freely offer you a tribute
  • Descriptions
  • warning that they're next if they don't pay you
  • terrifying peasants
  • showcasing your grandeur
  • Examples
    Tributes
  • a seat of honor at a major event
  • treasure
  • minions
  • land
  • a promise not to enter your territory
  • You Are All Beneath Me

    (Dragon | Interaction)

    Effects
  • Whenever you want, unimportant NPCs instinctively treat you like royalty, showing you incredible respect or terror
  • Descriptions
  • looking down at them
  • intimidating them with your power
  • threatening their pathetic lives

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    studioKeywi

    Distances

    Touch

    Physical contact and adjacent spaces

    Near

    Several steps, or 3 spaces

    Close

    A room, or 5 spaces

    Far

    A building, or 10 spaces

    Very Far

    Several buildings, or 20+ spaces

    Keywords

    Bolster

    Players can spend their bolsters to increase a related roll. The GM can spend bolsters to make a PC decrease a related roll. Unspent bolsters eventually expire.

    Refer to Chapter 2 of the rules for more about increasing/decreasing rolls

    Collaborate

    Traits that tell you to collaborate are intentionally vague and ambiguous. Work with the GM to create a balanced and thematically appropriate effect. Collaborations should be an ongoing process. For example, you may discover that an effect is too strong or weak after a few sessions, so you and the GM should rebalance the effect

    Condition

    A condition is anything that temporarily affects your capabilities or status.

    Refer to Chapter 3 of the rules for more about conditions

    Defense

    Defenses make you more resilient during Challenges. Defenses grant one or more boxes, which function the same as Challenge Number boxes. However, defenses have unique requirements that allow you to mark them only in specific situations

    Minion

    A minion is a creature that serves another creature through a contract.

    Refer to Chapter 7 of the rules for more about minions

    Shrine

    A shrine is a divine conduit that allows a specific deity or set of deities to affect the mortal world.

    Refer to the Faith theme of the rules for more about shrines

    Temporary Item Trait

    A temporary item trait is any item trait that you did not spend XP to acquire. Temporary item traits come from a variety of source: magic items, potions, spells, etc. They're free and don't affect the XP cost of buying other item traits. You can't upgrade temporary item traits

    Temporary Trait

    A temporary trait is any that you did not spend XP to acquire. Temporary traits come from a variety of source: magic items, potions, spells, etc. They're free and don't affect the XP cost of buying other traits. You can't upgrade temporary traits

    Worldbuild

    Worldbuilding a collaborative process wherin the players and the GM work together to create something about the game world. One person is in charge of the worldbuilding event, and the other players support that player.

    Refer to Chapter 6 of the rules for more about world building

    Zone

    A zone is an area of effect. If a trait affects a zone, collaborate on logically fitting zones that you can create with that trait, and write them into your trait. Example zones:
    Blast: An explosion that affects one space and adjacent spaces. Blast attacks can be melee or ranged.
    Cone: A 90° cone that extends out to a Close distance. Cone attacks are considered to be melee.
    Line: This is a line of spaces that extends out to a Far distance. Line attacks are considered to be ranged.

    About

    Tavern Tales Toolkit 0.0.1-alpha-5

    Based on the Kickstarter 1.0.1 version of Tavern Tales with minor modifications

    Modifications

    • Metamagic has been renamed Augment and moved from Arcane traits into General traits
    Tavern Tales, the Tavern Tales logo, and any other associated artwork were orginally © 2014-2017 by Dabney Bailey, and has since been released under the Creative Commons BY-SA 4.0 license

    Links

    Tavern Tales KS 1.0.1 on Fandom Tavern Tales Discord