Lurking in the shadowy corners of the universe are dark entities far beyond our understanding. They gaze upon mortals with equal parts disgust and hatred, patiently plotting ways to plunge the world into darkness and misery. Wise men turn their backs on these dark entities. But for some adventurers, ambition far outweighs wisdom. Power-hungry cultists and warlocks readily embrace these dark patrons, signing infernal contracts to sacrifice their souls in exchange for unnatural power. You could join them... all you need to do is sign a contract in blood. After all, when it comes to fulfilling one's darkest desires, everyone has a price. What is yours?
Examples of Occultism characters include: A warlock signs a contract with a demon to gain infernal power in exchange for servitude. An astronomer gazes at the stars and discovers a dark entity that grants her forbidden knowledge. After getting lost in the woods, a girl meets a twisted forest spirit that allows her to join the eternal hunt. Occultism Blood Link (Occultism | Combat) Effects
You can link 2 willing creatures, designating one as the Giver and the other as the Receiver. Any harm the Giver suffers is instead transferred to the Receiver. The link ends when either person wants it to end. If you a link a defeated creature, they don't have to be willing and the link doesn't end when they want it to. Collaborate on what ends it Descriptions
stitching their souls together creating a thaumaturgic link altering the strands of destiny Blood Sacrifice (Occultism | Combat) Effects
You can give yourself a condition and bolster to do anything Descriptions
sacrificing your blood to your patron flagellating yourself letting your parasite feed Pound of Flesh (Occultism | Combat) Effects
You can give someone an exact copy of one of your conditions Descriptions
making them pay blood for blood evening the cosmic scale getting bloody revenge causing recoil Terrify (Occultism | Combat) Effects
You can give someone the condition "Terrified" Descriptions
showing them their worst nightmare giving them a glimpse of your patron using dark magic Vessel (Occultism | Combat) Effects
You can mark a creature you're touch ing (max 1) as your vessel. You can use your traits through your vessel as if you're standing at their location Descriptions
using blood magic to control its muscles treating its soul like a puppet sharing your power Examples
Marks
a tattoo that glows with hellfire a scar-rune a glowing symbol floating above their forehead Voodoo (Occultism | Combat) Effects
If you destroy or defile something that is important to someone else, gain a free Good Tale to tell against them Descriptions
creating a voodoo doll using thaumaturgy magic corrupting their essence your dark ritual Cast into the Void (Occultism | Exploration) Effects
You an open a 1-space hole to the void for several minutes. The void is an endless, empty nothing. Anything cast into the void is gone for all eternity Descriptions
cutting open a bloody wound in the universe opening a portal creating a swirling black hole Circle of Binding (Occultism | Exploration) Effects
You can walk in a circle. When you're finished, create a barrier along the circle. Absolutely nothing can cross the barrier except light and sound. Collaborate on what breaks the circle Descriptions
drawing runes in chalk lighting candles in a ring creating a magic circle using pact magic Examples
Breaks the Circle
time passes an item touches it you touch the circle a secret word is spoke night falls Conjuration (Occultism | Exploration) Effects
You can link a creature you're touch ing with an item you're touch ing, or to a new item you create. Whoever holds the item can expend the link to instantly summon the linked creature to the item's location Descriptions
pulling on a soul-tether opening a portal to the destination conjuring it in a puff of smoke and fire Darkness (Occultism | Exploration) Effects
You can create a zone of pure darkness for about 1 day. No light can enter the zone Descriptions
spreading magic spilling your patron's blood on the earth weakening the barrier between realms Examples
Descriptors
hellish web-strewn rotten sacred verdant crawling swampy barren nightmarish Defile (Occultism | Exploration) Effects
You can give the terrain a descriptor outside of what is natural for that terrain. Collaborate on how the terrain gradually shifts to match your descriptor Descriptions
spreading magic spilling your patron's blood on the earth weakening the barrier between realms Examples
Descriptors
hellish web-strewn rotten sacred verdant crawling swampy barren nightmarish Portal (Occultism | Exploration) Effects
You can create a portal (max 5). Anyone who enters one of your portals can emerge at one of your other portals Descriptions
creating teleportation stones building waypoints creating a wormhole opening a portal Binding Contract (Occultism | Interaction) Effects
If you like, contracts and agreements you sign or mediate are magically enforced. They can't be violated by any means (Agreeing to the contract "You can't speak of an event" means you literally lose the ability to speak of it forever). The contract or agreement must mention that the terms are binding Descriptions
signing a pact in blood binding their soul to your service write your contract into universal laws Blissful Agony (Occultism | Interaction) Effects
You can make a creature you're touch ing experience any physical sensation you want. This doesn't cause physical harm Descriptions
bringing them to the brink of ecstasy inflicting terrible agony toying with their skin torture Dark Bargain (Occultism | Interaction) Effects
Your patrons can perform favors for you, but always at a proportional cost. You have a patron, which is a powerful entity that can grant you power, favors, or knowledge, but always at a cost. Collaborate on your patron Descriptions
conjuring them in a summoning circle drawing them forth from the ether hearing their voices Examples
Cost
sacrifice an innocent in their name start a cult in their honor further their goals offer a part of your soul Patrons demons angels otherworldly horrors from beyond the stars spirits of the land death itself Deal with the Devil (Occultism | Interaction) Effects
After talking to someone, you can learn the one thing that they want more than anything else. If you provide them with that thing, you gain complete and total control over them; the GM or player hands control of that character over to you Descriptions
purchasing their soul making an offer they can't refuse eternally enslaving them to your will Shatter Mind (Occultism | Interaction) Effects
You can give someone a psychological condition Descriptions
ripping their mind apart shattering their fragile psyche giving your patron access to their mind Examples
Neuroses
schizophrenia sociopathy a crippling phobia paranoid delusions hallucinations obsessiveness Soul Gem (Occultism | Interaction) Effects
You can transform the souls of dead, worthy creatures into treasure (the GM decides how much) Descriptions
coalescing their soul into a black gem trapping their spirit in a jar trading souls for favors