Tavern Tales logo

Sign In

Sign Up


General

Augment

(General | General)

Effects
  • Collaborate on a resource associated with this trait, and how you acquire that resource. You can have 3 of that resource at a time. Spend 1 resource to choose 1 effect for your action:
    • It's much subtler or flashier
    • Approximately double the range
    • Approximately double the duration
    • Delay it from activating for a few minutes
  • Descriptions
  • infusing your spells with mana
  • activating runes
  • loading special ammunition
  • using crystals
  • Examples
    Resources
  • meditate to gather mana
  • draw runes from a pouch
  • ammunition crafted with special properties
  • Authority

    (General | General)

    Effects
  • You are an authority on a topic of your choice. You have as much authority as the GM to declare things about the game world related to your topic. You can do the following:
    • Spend a Neutral Tale to worldbuild something neutral related to your topic
    • Spend a Good Tale to worldbuild something beneficial or positive related to your topic
    • Spend a Good Tale to have the GM honestly answer 3 questions related to your topic
  • Descriptions
  • revealing a fact from a book
  • a story where you learned the fact
  • making a shrewd observation
  • Examples
    Topics
  • alchemy
  • magic
  • history
  • politics
  • religion
  • geography
  • a country
  • architecture
  • elves
  • the sea
  • Expert

    (General | General)

    Effects
  • You're bolstered to do something. Collaborate on what you're bolstered to do. After you spend your bolster, you regain it when your situation sufficiently changes
  • Examples
    Topics
  • drawing from your experience
  • relying on muscle memory
  • your natural talent and expertise

  • © 2023-2023

    studioKeywi

    Distances

    Touch

    Physical contact and adjacent spaces

    Near

    Several steps, or 3 spaces

    Close

    A room, or 5 spaces

    Far

    A building, or 10 spaces

    Very Far

    Several buildings, or 20+ spaces

    Keywords

    Bolster

    Players can spend their bolsters to increase a related roll. The GM can spend bolsters to make a PC decrease a related roll. Unspent bolsters eventually expire.

    Refer to Chapter 2 of the rules for more about increasing/decreasing rolls

    Collaborate

    Traits that tell you to collaborate are intentionally vague and ambiguous. Work with the GM to create a balanced and thematically appropriate effect. Collaborations should be an ongoing process. For example, you may discover that an effect is too strong or weak after a few sessions, so you and the GM should rebalance the effect

    Condition

    A condition is anything that temporarily affects your capabilities or status.

    Refer to Chapter 3 of the rules for more about conditions

    Defense

    Defenses make you more resilient during Challenges. Defenses grant one or more boxes, which function the same as Challenge Number boxes. However, defenses have unique requirements that allow you to mark them only in specific situations

    Minion

    A minion is a creature that serves another creature through a contract.

    Refer to Chapter 7 of the rules for more about minions

    Shrine

    A shrine is a divine conduit that allows a specific deity or set of deities to affect the mortal world.

    Refer to the Faith theme of the rules for more about shrines

    Temporary Item Trait

    A temporary item trait is any item trait that you did not spend XP to acquire. Temporary item traits come from a variety of source: magic items, potions, spells, etc. They're free and don't affect the XP cost of buying other item traits. You can't upgrade temporary item traits

    Temporary Trait

    A temporary trait is any that you did not spend XP to acquire. Temporary traits come from a variety of source: magic items, potions, spells, etc. They're free and don't affect the XP cost of buying other traits. You can't upgrade temporary traits

    Worldbuild

    Worldbuilding a collaborative process wherin the players and the GM work together to create something about the game world. One person is in charge of the worldbuilding event, and the other players support that player.

    Refer to Chapter 6 of the rules for more about world building

    Zone

    A zone is an area of effect. If a trait affects a zone, collaborate on logically fitting zones that you can create with that trait, and write them into your trait. Example zones:
    Blast: An explosion that affects one space and adjacent spaces. Blast attacks can be melee or ranged.
    Cone: A 90° cone that extends out to a Close distance. Cone attacks are considered to be melee.
    Line: This is a line of spaces that extends out to a Far distance. Line attacks are considered to be ranged.

    About

    Tavern Tales Toolkit 0.0.1-alpha-5

    Based on the Kickstarter 1.0.1 version of Tavern Tales with minor modifications

    Modifications

    • Metamagic has been renamed Augment and moved from Arcane traits into General traits
    Tavern Tales, the Tavern Tales logo, and any other associated artwork were orginally © 2014-2017 by Dabney Bailey, and has since been released under the Creative Commons BY-SA 4.0 license

    Links

    Tavern Tales KS 1.0.1 on Fandom Tavern Tales Discord